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I am developing a game about Palestine Resistance

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udkultimate View Drop Down
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    Posted: 08 December 2019 at 8:45am

Assalamu Alaykum (Peace be with you)

My name is Nidal Nijm, I am Brazillian Muslim, from Arab ascendance, my father is from Palestine.

I am just an indie solo developer trying to find my place in the game industry by developing games about the History of Islam.

I am well known on the homebrew PS3 community. Just search on google UDK Ultimate Engine

Summarizing, some years ago I did port UDK Engine (the free version of Unreal Engine 3) from EPIC Games to PS3 and Xbox360 creating the first and only Fully 3D Engine for developing homebrew games for PS3 and Xbox360. This project stayed online for almost 3 years, it got a lot of visibility, millions of download, untill recently EPIC Games got aware of this project and asked me to take it down, because it breaks their EULA and Copyrights.

So I did take down this project, and did apologize for EPIC Games, because I never intended to harm them in anyway. EPIC Games were so kind with me, they recognized my efforts and talent on porting their engine for home consoles by myself, and allowed me to keep using my modified version of their engine, they gave me a Unreal Engine 3 License, I signed with them a contract, and now I am developing my first comercial game.

I even created a very fun and free mini game recently, for PC, PS3 and Xbox360, using my modified version of UDK Engine. Search on Google for Gears of Kombat. The download links are on the video description on my YouTube Channel.

So now with a Commercial License for using Unreal Engine 3, I decided to develop my first commercial game, a game about the War in Palestine.

I know this theme may be very sensitive for many people, however, I will try to explain what my game is about, and will show that my game does not promote violence or "terrorist" propaganda. 

First of all, In this game, the player does not shoot Israeli civilians, women, children, elderly, only soldiers. Also in this game there are NO images of sexual content, illicit drugs, religious desecration, hate of speech against any group, ethnicity or religion, anti-Semitist propaganda against Jews, Nazi propaganda or boasting of any "terrorist" groups and / or other unlawful acts. This game only contains the virtual representation of the Palestinian Resistance Movement against the Israeli Military Occupation, which is officially recognized by the United Nations (UN).

I want to be clear that my objective in this game is that I just want to players experience a war game through another perspective. From since I was a Kid I always asked myself why there are no games on which we, Arabs and Muslims, are portraied as heroes, instead of villains and terrorists? And this is true, the representation of Arabs and Muslims in games for a long time was just through the flag of Terrorists, Killers, Assassins, Bandits, and so on. Only recently middle-eastern and muslim characters are portraied as heroes and "cool" characters, like in Street Fighter V, Tekken 7, Overwatch, and others.

Added to this, my father was a Fighter of the Palestine Resistance Movement, he fought against Israel Army in the Lebanese Civil War on the 70's, and from since I was a kid, I felt too much proud of my father and the Palestine People in General, because of their Strenght and Constant Resistance. So this game is kinda tribute to the Brave People of Palestine and their Resistance against Military Occupation.

Talking about the game itself, Fursan al-Aqsa - Knights of al-Aqsa Mosque is a Third Person Action Game on which you play as Ahmad al-Ghazzawi, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now after getting out from the prison he seeks revenge against those who wronged him, killed his family and stolen his homeland.

This game is being developed during the course of 4 years by one person (me, Nidal Nijm), in a custom version of UDK Engine (Unreal Engine 3), using the best technology to tell a compelling story through a game packed with non stop action, advanced 3D graphics and modern gameplay mechanics, however keeping the soul of old school shooters. You will play in missions accross ground, sea and sky, you have many objectives to accomplish in each mission, epic bosses battles, powerful guns, vehicles to drive, helicopters to take down, and much more. Expect a LOT of Action and Adrenaline!!!

This game also is greatly inspired by Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare and Insurgency Sandstorm.

I hope soon release a free demo of this game (for PC, PS3 and Xbox360), so people can enjoy and feel what my game is about, enjoy the gameplay, feel the action. I plan to make something similar to Metal Gear Solid VR Missions (If you may remember), on which I will teach the player the basis of the Gameplay, like training the player for the true battle that will come on the final game. About the first episode (mission), I hope to release it untill the end of January 2020 Insha Allah.

Now I will show you some trailers of the game itself and some promotional arts. I am already redoing these trailers from scratch, remaking the models, animations, and maps, raising the overall quality, polishing things here and there, to deliver a high quality product for all people enjoy. 

Also you can see the new updated model for my character protagonist, and the difference between the new player model and the old one, so you all can be sure I am commited to do my best on this game. These old models were just placeholders for me develop the basic game programming framework and features.

Here you can view all the trailers and screenshots of my game on IndieDB Website. Just search on google for fursan al-aqsa game

I wont be publishing links here yet, because, as a new user, I want to avoid being tagged as spammer.

Jazakom Allah Khayr (May God give you the best)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote udkultimate Quote  Post ReplyReply Direct Link To This Post Posted: 11 December 2019 at 8:43am
Assalamu Alaykum Brothers and Sisters!

I would like to thank you all for voting in my game on @IndieDB

I don't have words to say how happy I am with all your support.

You are awesome people who are supporting me and my game. I think the best word is:

جزاكم الله خير

May Allah (God) give you the best

My game is now on the top 100 list, and first one on its category!

There is still 10 days to go!

Please vote again for this second phase: http://tiny.cc/5lu9gz

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Post Options Post Options   Thanks (0) Thanks(0)   Quote udkultimate Quote  Post ReplyReply Direct Link To This Post Posted: 17 December 2019 at 4:01am
Fursan al-Aqsa Dev Blog #5 - Updated Animations for Ahmad al-Ghazzawi

www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/13-fursan-al-aqsa-ahmad-al-ghazzawi-making-off-mocap

In game development is a common practice to use placeholder assets, which can be 3D Models, Textures and even Animations. Whenever I first began developing this game 2 years ago, I use the default UDK AnimationSet, which includes all the Character Animations used in Unreal Tournament 3. However, to give my game some originality, I decided to replace some of these stock UT3 (Unreal Tournament 3) animations by other animations from my Assets Library (which includes MOCAP animations from MegaMoCap, TrueBones, TurboSquid, NaturalMotion, and others).

I did not make too much polishments on these first animations I used, as I was just bored to look all time to the Default UDK Animations, so I just wanted something provisory, to polish later.

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UDK/UE3 Engine has a perfectly working Animation System, pre-configured to work outside the box for a Shooter Game. One of these functions is what we call Aiming Profiles, which means, for any type of weapon the player carries, there are a different set of animations: in example, run forward rifle, run left pistol, rifle idle animation, bazooka run forward, and so on. For the sake of simplicity, I just replaced many of these stock UDK animationsby these new mocap files (retargetting these animations to the default UDK Skeleton in Motion Builder).

It would be very cool if using custom animations for UDK was just a matter of copy and paste. Even though the retargetting animations process is flawlessy inside Motion Builder, however, because of differences in skeleton size (UDK Skeleton x Custom MOCAP Skeletons), I had to manually edit each mocap animation to fit into UDK Skeleton. The fixes is just reposition of the character skeleton to fit and work flawlessly. In Motion Builder I just added a new animaton layer and added some key frame animations to fix the MOCAP, one by one.

Added to this, I did some Custom MOCAP using my Kinect Camera, as you san see in the video above. I must admit that is far better using professional captured MOCAP files than doing it yourself. I used Custom Kinect MOCAP files whenever I could not find, inside my assets library, the animation wanted, so it is time for "Do it Yourself". Again, after some (MANY) tweaks on these custom kinect mocap files, I got something good looking wich you can check aswell on the above video. And these will be the final animations for the game's protagonist.

I hope you are enjoying de follow the development of Fursan al-Aqsa.

P.S: If you did not vote yet for Fursan al-Aqsa, please vote now, it is disputing the Top 10 Indie Games of 2019, it is now the #1 of Upcoming Third Person Shooter:

http://tiny.cc/18blhz

Cheers and until Next Update!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote udkultimate Quote  Post ReplyReply Direct Link To This Post Posted: 21 December 2019 at 11:04pm
New Updated Model for Zionist Soldier - Work in Progress

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Post Options Post Options   Thanks (0) Thanks(0)   Quote udkultimate Quote  Post ReplyReply Direct Link To This Post Posted: 24 December 2019 at 1:29am
Today I began to sketchup some ideas of Maps for Fursan al-Aqsa Training Missions. Besides the Campaign Mode, I will add a Training Mode for my game with a LOT of Cool Missions, inspired by Metal Gear Solid 2 VR Missions (Kill All, Stealth, Weapon Shooting and Variety).

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Post Options Post Options   Thanks (0) Thanks(0)   Quote udkultimate Quote  Post ReplyReply Direct Link To This Post Posted: 25 December 2019 at 6:34am
I decided to change my custom camera to make it look more similar to MetalGearSolid4. I am happy with the final result, so now my game has more of that MGS feeling! Next step will be add the iconic solid snake's crawling animation!

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Post Options Post Options   Thanks (0) Thanks(0)   Quote udkultimate Quote  Post ReplyReply Direct Link To This Post Posted: 27 December 2019 at 5:00am
Be like a Chameleon. Suprise your enemies by invading their base disguised as one of them, and kill them all without mercy! Just testing a new feature on #FursanAlaqsaGame for the stealth missions mode!

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tim the plumber Quote  Post ReplyReply Direct Link To This Post Posted: 28 December 2019 at 2:31am
Very interesting.

It is always very political/difficult/sensitive to wargame a war that is actually on at the time.

It is also potentially very powerful in effect.

I am an atheist. I don't want Sharia Law or any of that to be about the world, just to make my position clear.

I suggest that you do have civilians in there. You could lose points when you kill them. You could use this game to spread the idea of good decent rules of warfare.
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